

That is another specific script that would need to be edited should you wish to give functionality to any helicopter you may be adding into LA from USAM. The LA mod I believe has some commands for the Army units such as the fast roping command for the Blackhawk. For example, you will not be able to get any weapons (M4, PSG1, MP5, etc) or custom equipment (ballistic shield, barricade) from the new vehilcles without making any script alterations to the LA mod. Most vehicles can be put into the LA mod without any script alterations, but you will be missing certain commands from them.

Last step would be editing all required xml files and creating a units folder for the new unit(s). Then the traits and physics as well afterwards. Next step would be lights, which are not an issue. The wheels and doors will also have to be constructed again by you, and each of those prototypes need to be pointed to the correct model file. Then edit the "new" prototype and assign its model to the desired model from the US Army mod. The best vehicle to use as a clone is the Army Hummer in the LA Mod. Mikey's advice of cloning vehicles is the best route you can take. Since you have been able to add cars into LA mod, I am assuming you already know the basics such as editing all the necessary xml files, and adding personel, making them appear in the menu, and also making them spawn in freeplay and missions. Just understand we're not being harsh with you, I understand what you want to do, but it's a good bit of work (thank the devs for that, not the mod makers) and you have to be extremely cautious about not making any mistakes in the scripts/files when you alter them as one simple error can cause a crash. It isnt as simple as just copying and pasting unfortunately, but you are more than welcome to try. The prototypes would also have to be updated to reflect the new folder structure, along with the unit files, etc.
#Emergency 4 la mod vehicle upgrade trial
You can try to just copy them over, but it will involve some serious trial and error to get around the almost-certain crashes that will result until you remove the "custom" commands that the vehicles have. You would have to figure out which ones are running from the mission script and remove those commands to ensure no problems, and you would have to adapt any of the other scripts if you wished to pull them over. That is kind of the problem, some of the things (like commands/dummies) are specific to features within the us army mod.
